Shoot-'em-up
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0x100 X, Y - Spawn Enemy
X = Position (See rough diagram below)
0 1
2 3
4 8 5
6 7
9 0xA
0xB 0x11 0xC
0xD 0xE
0xF 0x10
(Positions 4~7, 9~0xC, 0x11+ aren't used, 6/9 and 7/0xA respectively are identical,
6/7 and 9/0xA also slightly overlap)
Y = Time in Ticks (Used values: 0xC0, 0xCC, 0x180)

0x101 - Nothing

0x102 X - Gate
0 - Disable
1 - Enable
0x102 - Open the Gates
0 - First
1 - Second
2 - Third

0x103 - CommPad
0 - Comes in
1 - Goes out

0x104 - Shoot-'em-up Radio Lady
0x104<1> - Remove Radio Lady
0x104<2> - Beat Animation
0x104<3> X - Talking Animation (Open mouth X times, Used Values: 3, 5, 7)
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Subs:
The following are to be shot after 4.0 Beats
0x56 - Spawn Enemy (Position 0)
0x57 - Spawn Enemy (Position 1)
0x58 - Spawn Enemy (Position 2)
0x59 - Spawn Enemy (Position 3)
0x5A - Spawn Enemy (Position 4) (Unused)
0x5B - Spawn Enemy (Position 5) (Unused)
0x5C - Spawn Enemy (Position 6) (Unused)
0x5D - Spawn Enemy (Position 7) (Unused)
0x5E - Spawn Enemy (Position 8)
0x5F - Spawn Enemy (Position 9) (Unused)
0x60 - Spawn Enemy (Position 0xA) (Unused)
0x61 - Spawn Enemy (Position 0xB) (Unused)
0x62 - Spawn Enemy (Position 0xC) (Unused)
0x63 - Spawn Enemy (Position 0xD)
0x64 - Spawn Enemy (Position 0xE)
0x65 - Spawn Enemy (Position 0xF)
0x66 - Spawn Enemy (Position 0x10)
0x67 - Nothing (Used every 0.5/0.25 Beats during the spawn phase)
0x68 - Nothing (Unused)
The following are to be shot after 8.0 Beats
0x69 - Spawn Enemy (Position 0) (Unused)
0x6A - Spawn Enemy (Position 1) (Unused)
0x6B - Spawn Enemy (Position 2) (Unused)
0x6C - Spawn Enemy (Position 3) (Unused)
0x6D - Spawn Enemy (Position 4) (Unused)
0x6E - Spawn Enemy (Position 5) (Unused)
0x6F - Spawn Enemy (Position 6) (Unused)
0x70 - Spawn Enemy (Position 7) (Unused)
0x71 - Spawn Enemy (Position 8) (Unused)
0x72 - Spawn Enemy (Position 9) (Unused)
0x73 - Spawn Enemy (Position 0xA) (Unused)
0x74 - Spawn Enemy (Position 0xB) (Unused)
0x75 - Spawn Enemy (Position 0xC) (Unused)
0x76 - Spawn Enemy (Position 0xD) (Unused)
0x77 - Spawn Enemy (Position 0xE) (Unused)
0x78 - Spawn Enemy (Position 0xF) (Unused)
0x79 - Spawn Enemy (Position 0x10) (Unused)
0x7A - Nothing (Unused)
0x7B - Nothing (Unused)
0x7C - Shoot-'em-up (Practice)
0x7D - Shoot-'em-up (Real Game)
0x7E - Shoot-'em-up 2 (Real Game)
0x7F - Shoot-'em-up (Skipped Practice)